The ability to choose someone besides Boyfriend to play as in Freeplay, as well as in the previously mentioned 2 player. The ability to play with or against other people, it's a no-brainer! Right now, there's an entire story behind every single thing that happens, but we'll need to animate it all to bring it to life! Week 7 took an eternity thanks to making an 'in-game' cutscene, but it conveys what's going on and adds much needed context. Sequences, both in and out of game that deepen the world and get the story across. is just one of many many of those things.) (That animation of the boyfriend throwing the mic in the game's file. Ideas that have been sitting on the cutting room floor since the initial game jam prototype will take time to flesh out and implement properly. Basically, we don't just want to make a poor man's arcade game. Nothing that will mess with the easy accessibility of the game, but ideas that will deepen the meta of the actual gameplay and give us more room to create unique levels and concepts. Pressing 4 buttons is fun, but we've got more in mind than this. A good chunk of which we've had planned for quite some time. That's right, 20 entire levels, a story from beginning to end.
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